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Review: iHome iP99

The iHome iP99 is a nice combination alarm clock and iPod speaker system that manages to offer a decent combination of features and performance in a compact package.
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macNN

URC Digital R50 remote skips PCs, steers iPods

Universal Remote Control on Wednesday introduced its Digital R50 universal remote that, unlike similar products from competitors, does not require an Internet-connected PC to set it up for use with home theater systems. Sporting a two-inch color LCD screen and soft, backlit buttons, the Digital R50 can control the functions of 18 home theater system components by copying the codes of their associa...
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The Sydney Morning Herald Always connected

We live in a wireless world. Garry Barker meets a man whose world is more wireless than most.
04/17/08
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TUAW Found footage: Using an iPhone to...

The clever folks at UC Berkeley have developed a system to issue commands to unmanned aerial vehicles using a device we all know and love: the iPhone. While the iPhone is...
06/18/08
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AppleTell Signal turns your iPhone/iPod Touch...

Section: Software + Apps, Home and Personal, Third-Party, Utilities, iPod + iTunes, iPod touch, iTunes, iPod, iPhone + Communications, iPhone Accessories, iPhone, iPhone SDK &...
06/14/08
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Macworld - The iPhone 3G and accessories: some...

Does a new iPhone mean all your current iPhone accessories are obsolete? Unlikely. Here's a first look at what we think will work, and not work, with Apple's latest phone.
06/10/08
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iLounge Article: iDesign: Belkin, On...

For an iPod accessory maker, it’s great to have superb industrial designers, on-site engineers, and a savvy marketing department, but there’s one advantage that really...
04/03/08
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Macworld - Review: Polk I-Sonic ES2 iPod speaker...

If you've ever wanted to buy a song you heard on the radio, Polk's I-Sonic ES2, when combined with a recent iPod, makes doing so easy thanks to iTunes Tagging.
06/05/08
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Yahoo! News

Report: Apple homes in on iPod-iPhone remote control (CNET)

CNET - Apple is working on an application aimed at letting people remotely control iTunes in the home via their iPod Touch or iPhone, according to a report on MacRumors.com.
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AppleTell

Note to journalists who don’t play games: The iPhone will not kill the DS or PSP

Section: Software + Apps, Games, iPod + iTunes, iPod touch, iPhone + Communications, iPhone, iPhone SDK & Apps, Originals I’m not an industry analyst, I’m a gamer. I have been since my brother and I used some inheritance money to buy an Intellivision back in the early ‘80s. And although I have my favorite systems (I’ve become a Nintendo fellow as of late, owning both the DS and Wii), I can appreciate the strengths of each system currently on the market. I don’t have access to the Microsoft and Sony platforms, but I find plenty of other ways to fulfill my video gaming needs. And because I review games for both Appletell and Gamertell, I probably spend more time playing games than a working man and father of two should. Productive? Perhaps not, but my broad exposure to the gaming lifestyle does make me question the logic behind articles about how the iPhone will take over the Nintendo DS and Sony PSP for handheld gaming. You can’t mash buttons if you don’t have buttons. The latest such article comes from Nick Winfield and Christopher Lawton of wsj.com (see Apple’s iPhone Faces Off With the Game Champs). To their credit, Nick and Christopher don’t state that the iPhone is a DS/PSP killer, rather that it’s simply “targeting” them; that big name developers and publishing houses are increasingly seeing the iPhone and iPod touch as valid gaming systems. But are these iDevices really in direct competition with the DS and PSP? Because if they are, they’re simply no match. This isn’t to say that iPhone games aren’t good. I’ve played quite a few that I enjoy, but it’s a completely different gaming experience. Games were an afterthought to the development of the iPhone and iPod touch, as evidenced mainly by the control system. Although the accelerometer is cool for some genres (racing, mostly, or the always popular moving balls), the combination of that and the touch screen make even the most basic of video games extremely awkward to control. Tilt. You’ve got no other choice. Take, for instance, Bomberman touch. Bomberman has appeared in some form on pretty much every computer/gaming system since the dawn of Atari. Its success has stemmed mainly from its simple, addictive gameplay, but the iPhone version is not simple because the touch screen controls are awkward and frustrating. And believe me, nothing kills “addictive” faster than “frustrating.” So, in order to make a game that actually plays well on the iPhone, the game has to be built around the controls. Yes, gameplay in some instances is conducive to the touchscreen, the accelerometer or a combination thereof, but quick, intricate movement cannot be obtained in this method. And considering that most games require skilled movement and control, the iPhone is hampered by its own design. What we’ll end up seeing, therefore, is some fantastic games built around the iPhone’s capabilities, along with a whole slew of games dumped onto the iPhone in an effort to cash in on its popularity, but that are almost unplayable and will therefore quickly be buried and forgotten under the thousands of other apps released that month. Wii owners know what I’m talking about. Games built specifically for the Wii Remote control system can be an incredible experience. Games dumped on the Wii to take advantage of its popularity without any thought for how to implement the remote technology are generally pretty horrid and unplayable. Rumored controls for rumored iPhone/iPod touch version of Quake 30 hours of gameplay! (Split nicely into iPhone-friendly 10 minute increments.) There’s also the issue of depth. Many DS and PSP games are designed for extended periods of play. They can be epic in scale, with everything from RPGs to RTSs to first-person shooters. Many games offer dozens of hours of gameplay. This is what hard core gamers want, and it’s how they choose their system. I suppose someone may eventually release games like that on the iPhone, but I haven’t seen them yet. In fact, the games coming close to offering such hard core experiences have generally been plagued by crashes, freezes and other problems. It seems the iPhone OS isn’t built to handle such resource heavy games, at least not in its current state, and the iPhone itself isn’t built for prolonged gaming sessions, at least not comfortably. Super Steveoid Brothers Prime: Liberty City...only on the iPhone? In addition, the iPhone has no platform specific titles. It has no Mario or Metroid or Zelda, and I don’t believe it ever will. Many gamers chose their system because of specific titles they know they’ll want. I, for instance, picked up the Nintendo DS specifically to play “The Legend of Zelda: Phantom Hourglass.” Before that, I bought a GBA specifically to play “The Legend of Zelda: The Minnish Cap.” I’m certainly not alone here, as evidenced by the amount of time and resources game system developers put into creating, marketing and maintaining their franchise titles. Will Apple set up its own internal game development division? Will it just buy one out like Microsoft did? I don’t see that happening. Mario. More fun than Joe the Plumber, and apparently a better plumber, too. The “funnest iPod ever,” yes, but not “funner” than the DS or PSP. Don’t get me wrong, though. The ease of developing games with the iPhone SDK and the cheap App Store distribution model means the iPhone will be tremendously successful as a gaming platform. A Mac/iPhone game developer I spoke with recently confided that in a couple months they sold more copies of the iPhone version of one of their games than the Mac version sold in almost ten years. That’s absolutely crazy, and there’s no denying that there’s a huge potential for profit on the iPhone. Even better, the iPhone makes it easy for new companies to break into an industry that’s otherwise choked by the big developers with the large production/marketing budgets and dominance of the retail channels. That makes the iPhone an exciting platform with the potential for real innovation and originality (not unlike the WiiWare titles on the Wii), but it also means a glut of shovelware and “me too” game clones. Seriously, just how much better can your version of Bejeweled really be? Even with this potential, when I’m looking to play a game—and I mean when I’m thinking, “Okay, game time,” not “How can I kill 15 minutes while I’m waiting for my kid to get out of the dentist’s office"—I’m not reaching for my iPhone. Rather, I’m picking up the DS, because that’s where games are designed for gamers, not for cell phone owners. What’s likely to end up happening, then, is that the iPhone will be successful as a gaming platform, but completely independently of devices dedicated specifically to gaming. They have different core audiences, and always will. And although the iPhone could pull some buyers away from the DS and PSP, I anticipate it may actually drive people towards those devices. People may play Bomberman Touch on the iPhone, get a feel for what handheld gaming could be, and graduate to the better gaming experiences offered by Nintendo and Sony. And, if not—if the iPhone and iPod touch are enough to suit your gaming needs—then you weren’t likely to drop $130 to $170 on a gaming system to begin with. So, don’t panic, DS and PSP owners. You’re not likely to see Grand Theft Auto or Castlevania on the iPhone anytime soon. You’re also not likely to see these devices disappear from store shelves...at least not until new models are released. These systems will coexist peacefully with the iPhone/iPod touch, and we’ll all be one big, happy, gaming world. A much less productive world, granted, but a happy one. Full Story » | Written by Kirk Hiner for Appletell. | Comment on this Article »
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Macrumors Another Wii-Like Controller Patent...

Apple has applied for yet another patent for a Wii-like controller device, this time for a remote control that can distinguish infrared light sources. Via hrmph:The present...
05/29/08
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Yahoo! News High Tech Road Trip: Make Your Car A...

TechWeb - InformationWeek - Adding mobile Internet, HD TV, DVD, satellite radio, Bluetooth, and GPS to your ride can turn your car into a rolling entertainment center this summer.
05/24/08
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Macworld - Build your own iPod stereo system

Given the price of a good iPod speaker system, could you put together a system of your own? Dan Frakes decided to find out.
05/22/08
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Macworld - Review: Apple Xserve

Apple's rackmount server now sports Intel quad-core Xeon processors inside its slim 1U package. The 2008 Edition of the Xserve has powerful options, but deploying the device...
03/24/08
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Macrumors Apple Developing Wiimote-Like...

Appleinsider reports on a new Apple patent application that was published today that reveals Apple has done research on a 3d remote similar to the Nintendo Wii remote.The...
05/08/08
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Macworld - Review: iSkin Cerulean F1+TX

At the end of the day, the F1+TX is not quite the many-devices, one-headphone gadget of the future, but some of that is the fault of the Bluetooth protocol.
03/13/08
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AppleTell

iLuv ships combo DVD/iPod player, gives it boring name

Section: iPod + iTunes, iPod Accessories, Docks & Speakers iLuv, a company that specializes in “developing solutions and unique accessories for the Apple iPod and other MP3 players” has just released a new multimedia system that promises to bring all your media formats to one place. The i1255 (couldn’t they have thought of something a little more creative?) is a 5.1 channel desktop DVD and iPod player that lets you play music and movies on your TV and includes an attractive “On-Screen-Display” that lets you navigate your iPod’s music and movies with ease. The actual player bears a striking resemblance to a Playstation 3. iPod features of the i1255 include an integrated dock that lets you charge and play your ipod, full screen control/navigation of your iPod with the included remote control, and the ability to output your favorite iPod movies through s-video or AV outputs. iPods that are compatible are the iPod touch, iPod classic, iPod nano 3G and iPod with video. The DVD feature of the i1255 gives you all of the features you would expect in a standard DVD player: DVD playback, VCD, MP3 and JPEG playback are included. The “On-Screen-Display” is also used with the DVD features to navigate MP3s, etc. stored on your DVDs. The i1255 includes a remote control, AV cable, warranty card, quick-start guide, and instruction manual, and is available now for $149.99. Product [iLuv i1255] Full Story » | Written by Steve Embleton for Appletell. | Comment on this Article »
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TUAW

iPhone iRobot control

A while back we showed an iPhone being used to control some remote control planes through MobileSafari. Now some researchers at the University of South Florida have taken the idea to the next step with a native iPhone application to control an iRobot PackBot. As the above video demonstrates, the iPhone not only allows them to direct the PackBot, but even displays video from the robot's on-board camera. The iPhone connects directly to the PackBot via wifi and does not require a proxy machine or even an access point. Apparently the next step is to use the iPhone's accelerometers to control the movement by tilting, with video from the camera displayed full-screen. They're also going to use touch controls for zooming and panning the video. It's a cool proof of concept; somehow, though, I don't think this one will be appearing on the App Store anytime soon. [via Engadget] Read | Permalink | Email this | Comments
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macNN Beta iPhone firmware code points to...

Apple may be preparing to add iPhone (and iPod touch) functions to connect to and play media from nearby iTunes sources. Citing an "anonymous tipster," TUAW reports that code...
04/28/08
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TUAW Rumors: Apple working on iTunes...

An anonymous tipster tells TUAW that according to code found in the latest firmware release, Apple is working on a new iPhone application called iControl. Like Apple TV and...
04/27/08
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Engadget Cowon's S9 Curve rocking retail next...

We tried and we tried but we just couldn't get COWON to show us its new S9 Curve at IFA -- they weren't meeting with the press, only business partners. At least we have a...
09/03/08
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macNN Pinnacle brings HDTV to computers...

Pinnacle Systems on Monday introduced its PCTV HD mini Stick and Pinnacle TV for Mac HD mini Stick which act as HDTV tuners for PCs and Macs, respectively. Pinnacle claims its...
09/09/08
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macNN Sony to release iPhone-ready clock/CD...

Sony has created a third-generation iPod/iPhone clock radio dock with a new look, the ICF-CD3iP, according to an apparent leak by Sony Insider. The unannounced dock would have a...
09/10/08
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macNN EWOO unveils three new iPod docks

EWOO has unveiled three new iPod docks: the HandMusic, eFizz, and eFizz Travel. The HandMusic can be used to connect the iPod to AV equipment, allowing the user to browse...
09/11/08
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macNN SugarSync: wireless cross-platform...

Sharpcast says it has released the "first ever" commercial app allowing over-the-air push synchronization with between iPhones, Macs and PC's. SugarSync stores data in the...
08/29/08
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Forbes Five Things Steve Jobs Must Do Before...

The job's not finished--and neither is Steve.
08/29/08
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