The new MacBook Air is definitely faster than its predecessor. The big question is, can it compete with the new, lighter MacBook? Jason Snell has the details.
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So Hot Right Now: Top 10 Appletell posts for the week of November 09, 2008
Section: Haven’t caught all of the Appletell news this week? Here’s your chance to catch up on this week’s top 10 articles!
Appletell iPhone Gift Guide for this Holiday Season“ There is no doubt in my mind that the iPhone is going to be one of the more popular gadgets this holiday season, especially since Apple lowered its price by so much compared to the first model.…” MORE »Firmware 2.2 coming to an iPhone near you on November 21?“iPhone Hellas claims they have reliable information pointing to the scheduled release date for iPhone firmware 2.2. Once we received the following information from the insider and convey to each subject: “The iPhone OS v2.2 will…” MORE »The Matrix runs on XP“ Windows 7 is only two years away (if you believe the—heh heh—totally trustworthy product timeline), and Microsoft is treating Vista as the OS that dare not speak its name, but let’s take a few minutes, shall we, to…” MORE »Appletell review - Clear Harmony Foldable Active Noise Canceling Headphones“ Product: Noise canceling headphones Developer: Able Planet, Inc. Minimum Requirements: Computer or audio device with 1/8” or 1/4” stereo output Retail Price: $99.99 Availability: Out now MORE »Apple to launch big one-day sale for Black Friday?“ Black Friday is right around the corner, and Barclays Capital experts believe that Apple won’t be fooling around this year. According to their analysts, they are predicting that Apple will launch a…” MORE »Light switches are so last century“Who even flips on the lights anymore? Now, thanks to the geniuses at Lutron, all that is required is a simple flick of your iPhone! Lutron, a company famous for its intelligent lighting, dimmer, and lighting-control products, has announced…” MORE »iPhone tethering plan to include 5GB cap, cost $30+?“According to sources from the MacBlogz site, we now have some more detailed information about the iPhone tethering plan on which AT&T said they were working. The first of these details is the 5GB bandwidth cap. The rumor says this…” MORE »iPod Loud Speaker goes portable“Easyishop, a leading internet retailer of iPod accessories, has developed a whole new line of portable iPod speakers called Audio Pro Porto Go. Coming in black, red, and white, these speakers sell…” MORE »iPhone passes RAZR as leading consumer handset device“According to NPD Research, the iPhone surpassed the Mototal RAZR as the leading handset purchased by adults in the United States during the third quarter of this year. Motorola’s device had been atop the list for the last three years with…” MORE »iPod nano 4G gets 58 MB update“Apple quietly released an update for the fourth generation iPod nano last night. The update fixes various bugs, including problems with the Nike+ iPod dongle, as well as adding support for forthcoming iPod earbuds with mics and remotes: Included in…” MORE »
Full Story » | Written by NEWS for Appletell. | Comment on this Article »
Note to journalists who don’t play games: The iPhone will not kill the DS or PSP
Section: Software + Apps, Games, iPod + iTunes, iPod touch, iPhone + Communications, iPhone, iPhone SDK & Apps, Originals
I’m not an industry analyst, I’m a gamer. I have been since my brother and I used some inheritance money to buy an Intellivision back in the early ‘80s. And although I have my favorite systems (I’ve become a Nintendo fellow as of late, owning both the DS and Wii), I can appreciate the strengths of each system currently on the market. I don’t have access to the Microsoft and Sony platforms, but I find plenty of other ways to fulfill my video gaming needs. And because I review games for both Appletell and Gamertell, I probably spend more time playing games than a working man and father of two should. Productive? Perhaps not, but my broad exposure to the gaming lifestyle does make me question the logic behind articles about how the iPhone will take over the Nintendo DS and Sony PSP for handheld gaming.
You can’t mash buttons if you don’t have buttons.
The latest such article comes from Nick Winfield and Christopher Lawton of wsj.com (see Apple’s iPhone Faces Off With the Game Champs). To their credit, Nick and Christopher don’t state that the iPhone is a DS/PSP killer, rather that it’s simply “targeting” them; that big name developers and publishing houses are increasingly seeing the iPhone and iPod touch as valid gaming systems. But are these iDevices really in direct competition with the DS and PSP? Because if they are, they’re simply no match. This isn’t to say that iPhone games aren’t good. I’ve played quite a few that I enjoy, but it’s a completely different gaming experience. Games were an afterthought to the development of the iPhone and iPod touch, as evidenced mainly by the control system. Although the accelerometer is cool for some genres (racing, mostly, or the always popular moving balls), the combination of that and the touch screen make even the most basic of video games extremely awkward to control.
Tilt. You’ve got no other choice.
Take, for instance, Bomberman touch. Bomberman has appeared in some form on pretty much every computer/gaming system since the dawn of Atari. Its success has stemmed mainly from its simple, addictive gameplay, but the iPhone version is not simple because the touch screen controls are awkward and frustrating. And believe me, nothing kills “addictive” faster than “frustrating.”
So, in order to make a game that actually plays well on the iPhone, the game has to be built around the controls. Yes, gameplay in some instances is conducive to the touchscreen, the accelerometer or a combination thereof, but quick, intricate movement cannot be obtained in this method. And considering that most games require skilled movement and control, the iPhone is hampered by its own design. What we’ll end up seeing, therefore, is some fantastic games built around the iPhone’s capabilities, along with a whole slew of games dumped onto the iPhone in an effort to cash in on its popularity, but that are almost unplayable and will therefore quickly be buried and forgotten under the thousands of other apps released that month. Wii owners know what I’m talking about. Games built specifically for the Wii Remote control system can be an incredible experience. Games dumped on the Wii to take advantage of its popularity without any thought for how to implement the remote technology are generally pretty horrid and unplayable.
Rumored controls for rumored iPhone/iPod touch version of Quake
30 hours of gameplay! (Split nicely into iPhone-friendly 10 minute increments.)
There’s also the issue of depth. Many DS and PSP games are designed for extended periods of play. They can be epic in scale, with everything from RPGs to RTSs to first-person shooters. Many games offer dozens of hours of gameplay. This is what hard core gamers want, and it’s how they choose their system. I suppose someone may eventually release games like that on the iPhone, but I haven’t seen them yet. In fact, the games coming close to offering such hard core experiences have generally been plagued by crashes, freezes and other problems. It seems the iPhone OS isn’t built to handle such resource heavy games, at least not in its current state, and the iPhone itself isn’t built for prolonged gaming sessions, at least not comfortably.
Super Steveoid Brothers Prime: Liberty City...only on the iPhone?
In addition, the iPhone has no platform specific titles. It has no Mario or Metroid or Zelda, and I don’t believe it ever will. Many gamers chose their system because of specific titles they know they’ll want. I, for instance, picked up the Nintendo DS specifically to play “The Legend of Zelda: Phantom Hourglass.” Before that, I bought a GBA specifically to play “The Legend of Zelda: The Minnish Cap.” I’m certainly not alone here, as evidenced by the amount of time and resources game system developers put into creating, marketing and maintaining their franchise titles. Will Apple set up its own internal game development division? Will it just buy one out like Microsoft did? I don’t see that happening.
Mario. More fun than Joe the Plumber, and apparently a better plumber, too.
The “funnest iPod ever,” yes, but not “funner” than the DS or PSP.
Don’t get me wrong, though. The ease of developing games with the iPhone SDK and the cheap App Store distribution model means the iPhone will be tremendously successful as a gaming platform. A Mac/iPhone game developer I spoke with recently confided that in a couple months they sold more copies of the iPhone version of one of their games than the Mac version sold in almost ten years. That’s absolutely crazy, and there’s no denying that there’s a huge potential for profit on the iPhone. Even better, the iPhone makes it easy for new companies to break into an industry that’s otherwise choked by the big developers with the large production/marketing budgets and dominance of the retail channels. That makes the iPhone an exciting platform with the potential for real innovation and originality (not unlike the WiiWare titles on the Wii), but it also means a glut of shovelware and “me too” game clones. Seriously, just how much better can your version of Bejeweled really be?
Even with this potential, when I’m looking to play a gameand I mean when I’m thinking, “Okay, game time,” not “How can I kill 15 minutes while I’m waiting for my kid to get out of the dentist’s office"I’m not reaching for my iPhone. Rather, I’m picking up the DS, because that’s where games are designed for gamers, not for cell phone owners.
What’s likely to end up happening, then, is that the iPhone will be successful as a gaming platform, but completely independently of devices dedicated specifically to gaming. They have different core audiences, and always will. And although the iPhone could pull some buyers away from the DS and PSP, I anticipate it may actually drive people towards those devices. People may play Bomberman Touch on the iPhone, get a feel for what handheld gaming could be, and graduate to the better gaming experiences offered by Nintendo and Sony. And, if notif the iPhone and iPod touch are enough to suit your gaming needsthen you weren’t likely to drop $130 to $170 on a gaming system to begin with.
So, don’t panic, DS and PSP owners. You’re not likely to see Grand Theft Auto or Castlevania on the iPhone anytime soon. You’re also not likely to see these devices disappear from store shelves...at least not until new models are released. These systems will coexist peacefully with the iPhone/iPod touch, and we’ll all be one big, happy, gaming world.
A much less productive world, granted, but a happy one.
Full Story » | Written by Kirk Hiner for Appletell. | Comment on this Article »
My search for the perfect software task management solution has been going on for a long time, and I think I've finally found the answer: Remember the Milk for iPhone (iTunes...
Rob Griffiths goes shopping at Apple’s Special Deals web site, and comes away with a not-quite-new Mac and some observations on the Special Deals experience.
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Macworld -
iPhone surpasses RAZR as top selling...
After 12 straight quarters as the number one handset among U.S. consumers, Apple's iPhone beat out the Motorola RAZR in the third-quarter to take over the top spot.
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Macintosh/iPhone software update round-up - November 13, 2008
Section: Software + Apps, Miscellaneous, Third-Party, iPod + iTunes, iPod touch, iPhone + Communications, iPhone, iPhone SDK & Apps, Mac + Computers, SoftwareMacintosh and iPhone software updates and announcements for November 13, 2008:
Boinx Software has announced BoinxTV 1.0, a revolutionary live-production software for video podcasters that turns any recent Mac into a TV studio. BoinxTV is an audiovisual mixing application for recording high quality video podcasts, sports events, concerts, interviews, sermons, lectures, seminars and more using just your Mac and up to three cameras. With its innovative user interface, BoinxTV makes it easy to create professional ‘TV style’ recordings, setting a new quality level in the production of video podcasts.
Warhorse Games & Candystand.com have released Blackbeard’s Assault for iPhone and iPod touch. The object of this fast-paced puzzle game is to remove all the balls as they travel along a path. Simply tap where you want to fire. When you match the or more balls of the same color, the group will be removed and you will earn points.
Wellington based IMS Ltd. has announced Kana 1.1, an update to their Japanese quiz game for iPhone and iPod Touch. Developed to take advantage of the iPhone’s unique abilities and interface, Kana assists in learning and speeding up recollection of Japanese hiragana and katakana. It’s perfect for manga readers, Japanese students, or children and family members of mixed Japanese families.
unmarked software has announced the release and immediate availability of TextSoap 6.0.1, an update to its text processing utility for Mac OS X. The TextSoap 6.0.1 update is a maintenance release that fixes a number of reported issues and adds several minor enhancements, including plugin support for Coda 1.6. Take total control of text and its style. With a single menu selection TextSoap 6 brings unique processing power to users from within their favorite application.
Hands-On Mobile, Inc., a leading developer of connected games and applications, today announced that one of the 1980’s favorite games, Crystal Quest, is now available for iPhone and iPod touch from the Apple App Store. Crystal Quest made its first appearance on the Macintosh in 1987, and has progressively grown its fan base throughout the years. Delivering a unique combination of therapeutic enjoyment and intense, adrenalin-boiling arcade action, the player’s objective is to collect enough crystals to open a gateway to advance to the next level.
Milk Farm Software has announced the launch of the new product, Chronograph. Chronograph is a Mac OS X time tracking application. List your projects, divide them into tasks and start the timer; it is as easy as that! With its intuitive interface, Chronograph makes time-tracking and reports-generation as unobtrusive as possible.
Veveo has announced the launch of its WikiTap application, now available for both the iPhone and T-Mobile G1 (Google Android). WikiTap lets iPhone and G1 users quickly and easily search Wikipedia to get the most relevant results from the first keystroke. The WikiTap application also allows users to actively enhance and expand multimedia content relevant to an entry by uploading photos and videos. It is the first Wikipedia application developed for the iPhone and Android that allows people to not only read articles, but micro-contribute multimedia on the go, searchable by other members of WikiTap community.
Speck today began selling their popular line of ultra-thin SeeThru hard-shell cases for the iPod nano 4G and iPod touch 2G. Presented in a wide array of colorful options, these compact, protective cases are available at Apple Stores, apple.com or speckproducts.com.
Jumsoft has finally Keynote Photos 3.0, a collection of more than 300 textured photographs. Keynote Photos 3.0 fills the presentation creation gaps in Jumsoft’s Keynote theme and illustration add-ons. More than 300 textured and solid-colored photographs, all compatible with Apple’s highest Keynote slide resolution of 1024x768 ppi, allow users to utilize pro-photographers blinks to illustrate that special idea.
Intrinsic Development Corp. Limited launches new iPhone Developer Training Course in the UK, offering developers endless opportunities in this exciting, dynamic market. With the ever increasing market share of the iPhone globally and in the UK, this is an inspiring time for mobile platform developers and programmers. There are new opportunities for discussion, interaction, and learning about the platform, frameworks, tools and languages that are used to create applications for this amazing new platform.
ProteMac has announced ProteMac Meter 1.2, their network Activity monitor and network traffic logger utility for Mac OS X. With a focus on ease-of-use, ProteMac Meter allows control network activity for each application on your Mac, showing you exactly what was transmitted and to where. The capability to audit what flows in and out of every piece of software is critical for security aware users. ProteMac Meter provides real-time network processes (applications and services) monitoring and shows the history of every network activity.
Freeverse today announced the release of Burning Monkey Casino, the most stylish and entertaining casino game ever to hit the iPhone and iPod Touch. Whether your game is Video Poker, Blackjack, or Slots, the Burning Monkey Casino is open 24 hours a day with ultra-mod lighting, major payouts, and a friendly and simple interface.
IGG Software has announced the release of Spoilage, its first handheld game product. Spoilage is an addictive game with subtle, chess-like strategy and basic, checkers-like moves. A single game can be played in just minutes, so you never need a large time commitment. The game is available exclusively via download from Apple’s App Store for use on iPhones and the iPod Touch.
Zynga, the largest social gaming network, announced today the launch of “Live Poker,” the first truly live game on the iPhone. The game, a mobile version of Zynga’s popular Texas Hold’Em game, turns the iPhone into an always-on social gaming device.
Agent 18 has announced their iPod touch 2G case line. With new iPod touch 2G cases in the popular styles of EcoShield, ClearShield and FlowerVest, Agent 18 has yet again created iPod cases that add aesthetic appeal while still providing premium protection.
Hercules, the computer DJ and entertainment specialist, expands their successful XPS branded multimedia speakers with the new XPS 2.150 Multimedia Speaker. This modern system delivers performance and style with a black high gloss finish and subwoofer at a great price. Perfect for a contemporary home and just in time for the holiday gift giving season, the XPS 2.150 will be available for $69.99 at Dell.com, Amazon.com, Buy.com and NewEgg.com this December.
GarageGames has announced that their flagship game engine, Torque Game Engine Advanced (TGEA), now supports Mac OSX. This project is just the most recent of many in 2008 that demonstrate their continued commitment to the Mac platform.
Full Story » | Written by Kirk Hiner for Appletell. | Comment on this Article »
Apple has a growing presence in corporate environments. But look inside the companies that have been treating Apple as a first-class enterprise citizen for a while now, and you...
A U.S. District Court judge said he would rule in a few weeks on Apple’s motion to dismiss Psystar’s antitrust complaint against the company, after the two sides made their...
Norway’s consumer protection official is not satisfied with Apple’s response to his issue with iTunes DRM restrictions violating the country's laws.
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Craig Berger, an analyst with FBR Capital Markets, says that Apple may cut production of the iPhone 3G by up to 40 percent because of weaker demand for consumer electronics. But...