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Judge dismisses Psystar antitrust lawsuit against Apple

Judge William Alsup dismissed a Psystar lawsuit against Apple alleging the Cupertino, Calif. company violated federal and state antitrust laws.
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AppleTell

So Hot Right Now: Top 10 Appletell posts for the week of November 09, 2008

Section: Haven’t caught all of the Appletell news this week?  Here’s your chance to catch up on this week’s top 10 articles! Appletell iPhone Gift Guide for this Holiday Season“ There is no doubt in my mind that the iPhone is going to be one of the more popular gadgets this holiday season, especially since Apple lowered its price by so much compared to the first model.…” MORE »Firmware 2.2 coming to an iPhone near you on November 21?“iPhone Hellas claims they have reliable information pointing to the scheduled release date for iPhone firmware 2.2.  Once we received the following information from the insider and convey to each subject:  “The iPhone OS v2.2 will…” MORE »The Matrix runs on XP“ Windows 7 is only two years away (if you believe the—heh heh—totally trustworthy product timeline), and Microsoft is treating Vista as the OS that dare not speak its name, but let’s take a few minutes, shall we, to…” MORE »Appletell review - Clear Harmony Foldable Active Noise Canceling Headphones“ Product: Noise canceling headphones Developer: Able Planet, Inc.  Minimum Requirements: Computer or audio device with 1/8” or 1/4” stereo output Retail Price: $99.99 Availability: Out now MORE »Apple to launch big one-day sale for Black Friday?“ Black Friday is right around the corner, and Barclays Capital experts believe that Apple won’t be fooling around this year. According to their analysts, they are predicting that Apple will launch a…” MORE »Light switches are so last century“Who even flips on the lights anymore? Now, thanks to the geniuses at Lutron, all that is required is a simple flick of your iPhone!  Lutron, a company famous for its intelligent lighting, dimmer, and lighting-control products, has announced…” MORE »iPhone tethering plan to include 5GB cap, cost $30+?“According to sources from the MacBlogz site, we now have some more detailed information about the iPhone tethering plan on which AT&T said they were working. The first of these details is the 5GB bandwidth cap. The rumor says this…” MORE »iPod Loud Speaker goes portable“Easyishop, a leading internet retailer of iPod accessories, has developed a whole new line of portable iPod speakers called Audio Pro Porto Go. Coming in black, red, and white, these speakers sell…” MORE »iPhone passes RAZR as leading consumer handset device“According to NPD Research, the iPhone surpassed the Mototal RAZR as the leading handset purchased by adults in the United States during the third quarter of this year. Motorola’s device had been atop the list for the last three years with…” MORE »iPod nano 4G gets 58 MB update“Apple quietly released an update for the fourth generation iPod nano last night. The update fixes various bugs, including problems with the Nike+ iPod dongle, as well as adding support for forthcoming iPod earbuds with mics and remotes:  Included in…” MORE » Full Story » | Written by NEWS for Appletell. | Comment on this Article »
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Macworld - PC World: MacBook Pro Gaming Benchmarks

A look at Boot Camp gaming speeds on MacBook Pro systems from our pals at PC World.
11/18/08
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Macworld - Papermaster countersues IBM in effort...

Mark Papermaster countersued IBM in an effort to overturn a judges ruling and be able to join Apple.
11/14/08
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Macworld - Customized MacBook Pro benchmarks

Apple typically offers customers options for customizing their Macs, and the newly-introduced line of MacBook Pros is no exception. We take a 2.8GHz MacBook Pro with 4GB of RAM...
11/12/08
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AppleTell Macintosh/iPhone software update...

Section: Software + Apps, Miscellaneous, Third-Party, iPod + iTunes, iPod touch, iPod Accessories, Cases, iPod nano, iPhone + Communications, iPhone Accessories, iPhone, iPhone...
11/12/08
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Macworld - Letting Apple into the enterprise...

Apple has a growing presence in corporate environments. But look inside the companies that have been treating Apple as a first-class enterprise citizen for a while now, and you...
11/08/08
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Macworld - Lab tests: New 1.86GHz MacBook Air

Macworld Lab tests the new top-of-the-line MacBook Air to see if its upgraded internals really make a difference when it comes to speed. Turns out it does—but how you view the...
11/07/08
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AppleTell

Note to journalists who don’t play games: The iPhone will not kill the DS or PSP

Section: Software + Apps, Games, iPod + iTunes, iPod touch, iPhone + Communications, iPhone, iPhone SDK & Apps, Originals I’m not an industry analyst, I’m a gamer. I have been since my brother and I used some inheritance money to buy an Intellivision back in the early ‘80s. And although I have my favorite systems (I’ve become a Nintendo fellow as of late, owning both the DS and Wii), I can appreciate the strengths of each system currently on the market. I don’t have access to the Microsoft and Sony platforms, but I find plenty of other ways to fulfill my video gaming needs. And because I review games for both Appletell and Gamertell, I probably spend more time playing games than a working man and father of two should. Productive? Perhaps not, but my broad exposure to the gaming lifestyle does make me question the logic behind articles about how the iPhone will take over the Nintendo DS and Sony PSP for handheld gaming. You can’t mash buttons if you don’t have buttons. The latest such article comes from Nick Winfield and Christopher Lawton of wsj.com (see Apple’s iPhone Faces Off With the Game Champs). To their credit, Nick and Christopher don’t state that the iPhone is a DS/PSP killer, rather that it’s simply “targeting” them; that big name developers and publishing houses are increasingly seeing the iPhone and iPod touch as valid gaming systems. But are these iDevices really in direct competition with the DS and PSP? Because if they are, they’re simply no match. This isn’t to say that iPhone games aren’t good. I’ve played quite a few that I enjoy, but it’s a completely different gaming experience. Games were an afterthought to the development of the iPhone and iPod touch, as evidenced mainly by the control system. Although the accelerometer is cool for some genres (racing, mostly, or the always popular moving balls), the combination of that and the touch screen make even the most basic of video games extremely awkward to control. Tilt. You’ve got no other choice. Take, for instance, Bomberman touch. Bomberman has appeared in some form on pretty much every computer/gaming system since the dawn of Atari. Its success has stemmed mainly from its simple, addictive gameplay, but the iPhone version is not simple because the touch screen controls are awkward and frustrating. And believe me, nothing kills “addictive” faster than “frustrating.” So, in order to make a game that actually plays well on the iPhone, the game has to be built around the controls. Yes, gameplay in some instances is conducive to the touchscreen, the accelerometer or a combination thereof, but quick, intricate movement cannot be obtained in this method. And considering that most games require skilled movement and control, the iPhone is hampered by its own design. What we’ll end up seeing, therefore, is some fantastic games built around the iPhone’s capabilities, along with a whole slew of games dumped onto the iPhone in an effort to cash in on its popularity, but that are almost unplayable and will therefore quickly be buried and forgotten under the thousands of other apps released that month. Wii owners know what I’m talking about. Games built specifically for the Wii Remote control system can be an incredible experience. Games dumped on the Wii to take advantage of its popularity without any thought for how to implement the remote technology are generally pretty horrid and unplayable. Rumored controls for rumored iPhone/iPod touch version of Quake 30 hours of gameplay! (Split nicely into iPhone-friendly 10 minute increments.) There’s also the issue of depth. Many DS and PSP games are designed for extended periods of play. They can be epic in scale, with everything from RPGs to RTSs to first-person shooters. Many games offer dozens of hours of gameplay. This is what hard core gamers want, and it’s how they choose their system. I suppose someone may eventually release games like that on the iPhone, but I haven’t seen them yet. In fact, the games coming close to offering such hard core experiences have generally been plagued by crashes, freezes and other problems. It seems the iPhone OS isn’t built to handle such resource heavy games, at least not in its current state, and the iPhone itself isn’t built for prolonged gaming sessions, at least not comfortably. Super Steveoid Brothers Prime: Liberty City...only on the iPhone? In addition, the iPhone has no platform specific titles. It has no Mario or Metroid or Zelda, and I don’t believe it ever will. Many gamers chose their system because of specific titles they know they’ll want. I, for instance, picked up the Nintendo DS specifically to play “The Legend of Zelda: Phantom Hourglass.” Before that, I bought a GBA specifically to play “The Legend of Zelda: The Minnish Cap.” I’m certainly not alone here, as evidenced by the amount of time and resources game system developers put into creating, marketing and maintaining their franchise titles. Will Apple set up its own internal game development division? Will it just buy one out like Microsoft did? I don’t see that happening. Mario. More fun than Joe the Plumber, and apparently a better plumber, too. The “funnest iPod ever,” yes, but not “funner” than the DS or PSP. Don’t get me wrong, though. The ease of developing games with the iPhone SDK and the cheap App Store distribution model means the iPhone will be tremendously successful as a gaming platform. A Mac/iPhone game developer I spoke with recently confided that in a couple months they sold more copies of the iPhone version of one of their games than the Mac version sold in almost ten years. That’s absolutely crazy, and there’s no denying that there’s a huge potential for profit on the iPhone. Even better, the iPhone makes it easy for new companies to break into an industry that’s otherwise choked by the big developers with the large production/marketing budgets and dominance of the retail channels. That makes the iPhone an exciting platform with the potential for real innovation and originality (not unlike the WiiWare titles on the Wii), but it also means a glut of shovelware and “me too” game clones. Seriously, just how much better can your version of Bejeweled really be? Even with this potential, when I’m looking to play a game—and I mean when I’m thinking, “Okay, game time,” not “How can I kill 15 minutes while I’m waiting for my kid to get out of the dentist’s office"—I’m not reaching for my iPhone. Rather, I’m picking up the DS, because that’s where games are designed for gamers, not for cell phone owners. What’s likely to end up happening, then, is that the iPhone will be successful as a gaming platform, but completely independently of devices dedicated specifically to gaming. They have different core audiences, and always will. And although the iPhone could pull some buyers away from the DS and PSP, I anticipate it may actually drive people towards those devices. People may play Bomberman Touch on the iPhone, get a feel for what handheld gaming could be, and graduate to the better gaming experiences offered by Nintendo and Sony. And, if not—if the iPhone and iPod touch are enough to suit your gaming needs—then you weren’t likely to drop $130 to $170 on a gaming system to begin with. So, don’t panic, DS and PSP owners. You’re not likely to see Grand Theft Auto or Castlevania on the iPhone anytime soon. You’re also not likely to see these devices disappear from store shelves...at least not until new models are released. These systems will coexist peacefully with the iPhone/iPod touch, and we’ll all be one big, happy, gaming world. A much less productive world, granted, but a happy one. Full Story » | Written by Kirk Hiner for Appletell. | Comment on this Article »
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Macworld

Opinion: Apple’s enterprise strategy the same as it ever was

The retirement of Al Shipp, Apple’s senior vice president of enterprise sales, coupled with the fact that Apple has no plans to hire a replacement has some people suggesting that Apple is abandoning the enterprise. But John C. Welch argues that Apple never supported the enterprise in the first place.
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Macworld - iPhone 3G, HTC Touch Diamond spur...

Shipments of iPhone 3Gs and HTC Touch Diamond smartphones spurred Taiwan makers in the third quarter.
11/06/08
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Macworld - Former IBM executive joins Apple

Former IBM executive Mark Papermaster joined Apple as senior vice president of Devices Hardware Engineering. Papermaster will report directly to Steve Jobs. ...
11/04/08
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macNN Apple says no more hardware updates...

Apple on Monday evening silenced circulating rumors by saying that consumers should not expect updates to its product lineup before the end of the year. Outting to rest earlier...
11/04/08
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Macworld - Apple: No new products before the...

Squashing any rumors to the contrary, Apple confirmed for Macworld on Monday that the company will not release any new products before the holidays.
11/03/08
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AppleTell Macintosh/iPhone software update...

Section: Software + Apps, Miscellaneous, Third-Party, iPod + iTunes, iPod touch, iPhone + Communications, iPhone Accessories, iPhone, iPhone SDK & Apps, Mac + Computers,...
11/01/08
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Macworld - IBM sues to block executive’s move...

IBM is suing one of its top executives, a server guru who is trying to take a job with Apple.
10/31/08
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Macworld

The book of MacBook

After a week with Apple's newest MacBook, Dan Moren has compiled a long list of observations, thoughts, and general meandering on the consumer portable.
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Macworld

Review: MacBook Air 1.86GHz

The new MacBook Air is definitely faster than its predecessor. The big question is, can it compete with the new, lighter MacBook? Jason Snell has the details.
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AppleTell Macintosh/iPhone software update...

Section: Software + Apps, Miscellaneous, Third-Party, iPod + iTunes, iPod touch, iPhone + Communications, iPhone, iPhone SDK & Apps, Mac + Computers, SoftwareMacintosh and...
10/31/08
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Macrumors Buyers Guide Update: iMacs, Mac...

Even though Apple refreshed MacBook Pros and MacBooks just a couple of weeks ago, many are still holding out for additional updates from Apple. Our Buyers Guide show both the...
10/30/08
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Macworld - Creating chapters in...

You've ripped a DVD you own but danged if you can figure out how to make an iTunes-compatible version with chapter markers. Here's how.
10/30/08
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Macworld - Macworld UK: Snow Leopard vs. Windows 7

Macworld UK’s Mark Hattersley looks at the newly revealed Windows 7 and how its features compare to what Apple is planning for the upcoming Snow Leopard update to OS X. ...
10/29/08
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Macworld - Opinion: New MacBook is a stealth...

The new MacBook will make the most significant inroads into the enterprise market of any Apple product, according to Computerworld’s Scot Finnie.
10/28/08
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macNN Apple seeds new Snow Leopard build...

Apple's second build of Snow Leopard, which was released to developers earlier this weekend, brings a number of changes to the next version of the Mac OS X operating system,...
10/26/08
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AppleTell Apple killing off Firewire on iPods

Section: iPod + iTunes, iPod touch, iPod Family, iPod Accessories, Docks & Speakers, iPod, iPod nano, OriginalsOne of the stranger signs of iPod ubiquity: two years ago when I...
10/26/08
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Macworld - Intel repudiates executives'...

Intel repudiated criticism of Apple's iPhone made by two executives this week.
10/24/08
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